Author Topic: Random By Tile in CoronaMultimap  (Read 3238 times)

2022-02-22, 16:03:19

n2graf

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Its possible to include a random by Tile in Multimap? In this way we could randomize colors in a 3dsmax tiles, and the life it will be a better place. :)
it will be the best if you can add a random saturation, because its only the gamma random and the hue random.


2022-02-22, 16:37:44
Reply #1

hurrycat

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2022-02-24, 01:43:46
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algato

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2023-08-03, 10:49:41
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Ink Visual

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2023-08-03, 11:45:20
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3daltm

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2023-08-07, 10:10:39
Reply #5

Avi

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Hi,

I just want to clarify, what exactly do you mean by tile. Are you referring to UDIM tiles or Polygon tiles? If you can explain how exactly this would work with an example, that will be clearer for us to understand the request.

Also, if you are using Corona 10 HF 1 then Saturation randomization is already there in Corona Multimap.
« Last Edit: 2023-08-07, 10:19:08 by Avi »
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2023-10-23, 17:28:01
Reply #6

n2graf

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Sorry i see that today. I mean UDIM tiles, yes, like changing maps for each tile. So with that we can work with ·dsmax tile map. BUt since i seen that in new version you are working with coronatile. i hope you will make possible to conect Coronamultimap with corona tile, making able to use a randomdly map for each tile that corona tile generates.  Its the same like it happens with itoo multitexture when conected to bercon tile.

So the purpose its so easy. we want to put diferents maps in each tile (not poligon tile, i mean map tile) and we ant to randomize his saturantion exposition etc for each tile.

Thanks!