Author Topic: How do I mask an objects visibility, reflection, and refraction in a scene?  (Read 844 times)

2022-02-21, 16:50:35

John.McWaters

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I know it's pretty straight forward to mask an object's direct visibility using the CMasking_mask render element. But is there a way to also include the object's reflections and refractions in the mask too?

I'm trying to swap out paint colors on some wall panels, and it's not enough to only mask the object's direct visibility because the color is having a subtle reflective effect on the adjacent wall.

edit: I figured it out. I needed to set all the other materials besides the one I was wishing to mask to propagate reflections and/or refractions. Before, I thought I could just set the propagation setting for material to be masked.
« Last Edit: 2022-02-21, 21:19:27 by John.McWaters »