Had some help on this, and apparently there's a similar issue in Vray when using the IPR.
In my previous post, I had the camera and car connected to the same dummy which was following a path to create the motion. I unlinked the camera from the dummy, and manually keyed in the animation, and then it worked.
As I'm typing this, I'm thinking maybe it has something to do with the path constraint being a linear float controller by default, instead of a bezier float as the XYZ is.
EDIT - attached the manually keyframed render