I have mentioned this earlier, but I would love if you could consider adding a falloff amount/strength to the volume material. Because it would greatly increase the usecases for the materials. I often like to use this material for quick things, like adding a cloud dot within a sphere here and there or simple snowflakes or other stuff. But currently, it has such harsch edge on the end of the mesh unless its extremely transparent. Would be nice if you could fir instance make fluffy dots of volume that fades out completely in the edges of the volume mesh.
ps! sorry added this in the wrong forum, was meant the (Max) Feature request - or as a general feature request