Hi, i have a problem with the Multi Shader.
I have a scene with a cloner cloning multiple leaves in a grid. A plain effector with a box falloff removes some leaves over time (e.g. scales them down). The leaves all have the same material, but the texture is in a corona multi shader in "object" mode with randomisations on hue and gamma being enabled (5%). Now when I render some frames of the animation on my main machine all colors remain perfectly the same. But when i render in team render with a second machine, the colors are flickering on some frames, as if the hue and gamma randomisation is calculated with a new seed on each frame. Even stranger is, that I dont have just 2 versions (I thought maybe each machine calculates the randomisation differently, so I have 2 different outputs) but each "flicker" seems to be unique.
Now Im wondering if this problem comes from a) team render not working right with the multishader, b) the effector with the falloff fields messing with the objects in any way, c) using the wrong mode for the multishader or d) all of the above :D