Hi all,
I'm rendering a big set of very large scenes (not large as in 1,000,000 trees) but many London city blocks from eye level with many many 3d people, buildings, vehicles etc. The biggest, heaviest scene I've ever built + rendered.
Anyway, I'm finding that generally the rendering is going smoothly. Surprisingly. (Side note; I'd recommend staying away from Humano 3d people - I bought their full collection for a sweet €1,000+ and they've been nothing but trouble!)
But if I turn on displacement it basically doesn't render (or displacement calc takes hours).
I'm almost certain there is only 1 object in the whole scene that has displacement, and is quite small, but important.
But I'm guessing, given the long displacement calc, that there must be more in the scene somehow.
My question: how do I find which objects/materials have displacement? The scene has thousands of materials (and about 10 xref files). So I'm struggling to come up with a solution as to how to find the troublesome displaced texture, remove it, and hopefully allow the render to get past the displacement calculation.
Many thanks for any tips!