No... it just does not work this way. Renderers are not the same, so what may work for vray may not work for corona, or may not even be possible in corona. Also, UI should not be cluttered with stuff like this.
It's simple, just do not make scenes with 30 000 lights...
There's 250 light limit... (it's quite dumb the limit is so low... could be at least twice as much till light sampling stops being effective, but nothing we can do about that...) more lights than this limit will slow down the scene dramatically. BUT you can use geometry with CoronaLightMTL instead of lights, and attach geometry lights together to create light groups. Then group them together until total light object amount is under 250. That should work.
But unless you have a specific reason or request, then do not create difficult scenes on purpose. If you have a huge city, with 30 000 lights, then lights in background can be easily swapped for self-illumination materials (NOT CoronaLightMTL!!!) and no one will ever notice.
I do not understand why people tend to just create difficult scenes and throw it at the renderer. That will never get the job done... with any renderer.