Author Topic: Displacement and Normal map not working on alembic  (Read 1067 times)

2021-12-20, 16:27:14

TeoRossi93

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Hey guys!

I'm attaching an image in which you will see 2 rocks.
Both objects have the same material, top one is a simple fbx while the bottom one is a baked alembic (that is going to break).
As you can see displacement and normal are both working in a weird way, is there any way to fix this thing?
Matteo Rossi 3D - https://www.teorossi.it/

2021-12-21, 13:58:15
Reply #1

Beanzvision

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Hi there, texture baking is not currently supported.
Bengamin Jerrems:
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