I'm using Chaos Scatter to distribute trees on a 1800x1800m terrain surface. I have two scatter types, one for deciduous trees and one for pine trees. The two types are scattered on the same terrain, but driven by a black/white map that defines where the trees should grow according to how high up they are. I also have multiple splines set up to exclude scattering in some places.
My problem is that the scene has become incredibly slow, selecting the terrain or scatter objects and making adjustments takes so long that it's impossible to work with. Finding it hard to work if I have to disable the scatters every time I need to make a change, and simply selecting them and disabling takes a long time. Also, I'm planning on scattering other vegetation like shrubs and grass on the same terrain, but it looks like this isn't going to be possible using this technique.
I think the mask is slowing things down a bit, but the spline excludes slows even more.
Disabling the spline excludes in the list doesn't help the performance, but deleting them eliminates the issue.
Is this to be expected using spline include/exclude, or is this a bug?