Hi,
Although my example is rather bare-bones and rough, in terms of approaching this in a PBR manner I would consider the following.
A generic epidermal skin IOR 1.41-1.5, rough surface of 0.7, you might want to assign a gradient ramp for base color or corona distance depending on how you want the coloration to behave (preferably mapped).
Sheen is great here with a high rough amount of 0.8-1.0 depending on what you aim for and lastly for Subsurface scattering (amount 1.0 or mapped with noise to have variation) a radius of 1.5-2.5cm depending on how deep you want light to scatter, and for scatter color you can either map your base color or simply leave a neutral grey color.
I am attaching the material used on the following scene, as with everything camera work and lighting is also key here.