Author Topic: Wrong rendering of native C4D materials  (Read 2314 times)

2021-10-02, 13:32:32

Cinemike

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When a native C4D material contains a layer shader, this layer shader is rendered black, no matter what it contains.
This is probably also the reason why a converted C4D material that contains a layer shader will end up as a Corona material with an empty layer shader.

Also take a look at "Mat" (the leaves material). Although everything looks fine (in the preview and also in the black and white texture representation of the texture in the alpha channel), obviously the wrong layer set is used. Just open the "choose layer set" setting to check.

2021-10-04, 09:45:05
Reply #1

mmarcotic

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Hello,

thank you for reporting, we have already several internal tickets for incorrect behaviour of Layer Shader, but I've decided to group them for better visibility.

(Internal ID=766833667)

Thanks,
Jan
Learn how to report bugs for Corona in C4D here.