Hi 3dwannab
I though it was a modelling modification, I did not read it correctly :)
Anyways, I don't mean Sub-D, I mean OpenSub-D, you can use creasing to define the hardness of an edge or vertex, so you don't have to do any chamfer at all (but some support edges may be welcome, not completely needed, but welcome), it's something you have in max 2015 ext2 and in max 2016, I recommend you to take a look at it.
Cheers!
P.S.: Thanks, I hope I'll be up and runnig next week :) Still sick :P