Author Topic: [solved] Material is very dark after using Push/Pull Paint Deform  (Read 1194 times)

2021-08-10, 11:57:52

Immortall

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Hello,
I am modelling something like beach and I used some push/pull deformations. But after that, the sand material is very dark and i dont know what to do with it...
Can you help me please?

In the middle i added box with the exact same material for comparsion

Thx!!
« Last Edit: 2021-08-10, 17:15:57 by maru »

2021-08-10, 12:55:41
Reply #1

pokoy

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If you're using Corona's sky map and sun, or a HDR map in dome mode, it could be that going below 0 in z-axis will be problematic. Could be something entirely different but maybe move it all up so it's all above 0 and see if it's better.

2021-08-10, 13:42:46
Reply #2

Immortall

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Thanks for your reply, but thats not it :(

2021-08-10, 14:11:54
Reply #3

romullus

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It could be that some manipulations had messed with vertex normals. Try to add edit poly modifier on top and collapse stack. This should reset normals.
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2021-08-10, 16:06:48
Reply #4

Immortall

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Thanks for advice, but thats not was it.
It was some problem with Reflection glossines map

Thanks all :)