No different algorithms - what the UVWRandomizer allows you to do is apply randomness based on object, instance, polygons, etc. so the same randomization algorithm is involved, just it is triggered to calculate a new random number when you are on a new polygon (that's the new randomization mode). That would not apply to Scatter though.
BTW in what way is the randomization in Scatter "not random enough", that part confuses me - an example of what you get vs what you would have wanted (some sample image from another source, whether that be photo or otherwise) would be handy to know what you mean.
Hi Tom.
Ok. It's not easy to explain, and I hope you don't think I'm crazy for showing this. But, attached I'm sending 3 images done with corona scatter and 3 done with Forest Pack (also a PDF file for comparing, and the Max file).
I changed only the random seed between each option.
In the Corona images there are several groups of 3, while in the forest pack images I found only one.
What I'm trying to say is that I noticed clusters in Corona scatter.
Also it seems to me that Corona doesn't use all colors as many times evenly (in this example few white ones), while Forest pack does. But this may be just my impression.
Edit: The same would go for MultiMap I think.