Today I discovered 2 strange moments:
1. As far as I know Corona uses OpenGL format of normal maps, considering this, I exported normal maps from Substance Painter in DirectX format and inverted the green Y channel, but in the last daily build I found that now the surface looks correct if I leave the green channel without inversion and it looks wrong if I invert it. Am I missing a nuance or is this a bug?
2. In the last daily build, the Specular parameter does not work correctly, if you set the value to 0.5, then the appearance of the shaderball does not coincide with that when using IOR 1.5, in addition to this, now using the specular parameter it is impossible to completely disable reflections by setting Specular to 0, all values are less than 0.5 look the same. But at the same time, if I add a black color map, then the reflections are turned off as before, I checked on version 7 stable and there it clearly behaves differently.