Bormax thx for the reply.
I am an ex arnold user.
I am using 3ds max 2022.1 and Corona 7 (RC 7)
They are working fine with the general Physical Material,
when I assign arnold renderer.
So:
For being able to see triangles.osl you have
to create this nodes:
Assign arnold renderer.
In the Physical Material->Base Color Map
attach to the "Out", the OSL Switchers 1 of N (color)
attach to the "Index", the OSL Switchers Random index by number/color
attach to the "Input Color", the OSL triangles.osl
attach to the "Po", the OSL UVW Transform
For shapes.osl just plug it in
Physical Material->Base Color Map and
attach to the "Po", the OSL UVW Transform
Unfortunately none of these procedures
I am able to see, neither in viewport,
either in material editor, neither
in IRwith Corona Physical Material.
Maybe is something wrong with my installations?
Can you test it please?
I attach also the scene
thank you.
« Last Edit: 2021-07-21, 12:10:59 by pproestos »
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