Hi all,
I am seeing some weird results while combining a normal map made with Adobe Substance Alchemist and the Triplanar utility.
As you can see from the image, on the left I use no triplanar, only the normal map and the result is clean and correct. On the right, once I apply a Triplanar at 0.30m I get some pixelated blocks.
I am providing the scene and assets here.
Thanks,
Dionysios -