Hi everyone,
For a recent architecturale visualisation film, I had to put some animated peoples in my scenes and render them.
It led me to several questions.
The first one is obvious : what is the best workflow to avoid flickering.
For my part, here is what I have done :
1 : 2nd solver set to UHD Cache
2 : preset animation checked
3 : precomputation : calculate from scratch and after render : save to file
4 : render (1sc) and save the uhd Cache
5 : precomputation : try to load an append and after render : save
6 : launch final render
So this workflow gave me some good results when I'm rendering in local, except some flickering happening when peoples were far and close from each other.
But the big problem was when I sent these files to a render farm (rebus), wich didn't seem to care about the load + append even though I asked them repetedly, they never really answered.
So I hope some of you can indicate me a better way to render animated peoples and to deal with render farm or maybe you know one that gave you good results on a similar job ?
Regards,