Author Topic: glass render  (Read 2929 times)

2014-03-30, 23:34:43

rayblender

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I created a test scene for corona to get a feel how the materials work. The render took about 1h 11 min. The render of the complex Suzanne shape (the monkey) was noise-less relatively quick, but there is still some noise behind and under the glass cube (with thin walls). And for those of you that look at the details, I made an error in exporting the spheres: they looked perfectly round in Blender as I applied the smooth shading. However, I should have subdivided them just as I did with the monkey.

Nevertheless, I am very impressed with the quality of the render. The downside remains that sometimes the render stops without a clear indication what is wrong. The last time I had to change the global illumination setting from path tracing to HD cache to make it work again. And I would love some kind of preview. Currently I need a lot of export-render-edit cycles with constant switching between Blender and Corona.

2014-03-31, 01:05:52
Reply #1

Ondra

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Sorry, adding the preview feature would hurt blender.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-31, 08:50:32
Reply #2

rayblender

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Thanks for the explanation. I am already very happy with the material preview (see screenshot) that updates with different material settings. I am not looking for a real time preview of the render, just a render-viewer cycle from within Blender would be a great help. I tried to dive into the code of the exporter but I still have to understand how python works, especially all commands related to the operating system. My compliments for the render engine, it is really amazing how nice it looks. I like how the red of the sphere is guided through the walls of the thin walled glass cube towards the front of the cube.

2014-05-22, 17:36:21
Reply #3

sensenku

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Please can you add a water in glass render and setting for both?