Hello Bormax!
Answer to question 1:
The same phenomenon which is defined by Translucency Fraction parameter in CoronaPhysicalMtl is defined by Translucency color in VRay2SidedMtl (not by VRayMtls' parameters connected to the VRay2SidedMtl).
The Map #11 is not used in Translucency color slot of CoronaPhysicalMtl, because VRay2SidedMtl automatically uses base color of the opposite side as a translucency color (that's why we pick Map #10 and Map #16).
CoronaPhysicalMtl ignores both Volumetric Absorption and Volumetric Scattering parameters when its Thin-shell parameter is enabled, but Corona Converter always propagates all maps from the original material, even when they do not contribute to look of the converted material. If VRayMtl uses some other Translucency modes - e.g. SSS, we plug the corresponding maps to these slots so we decided to do the same in this case to be consistent.
Answer to question 2:
Because the original VRayMtl uses reflection amount parameter / reflection amount map, however this parameter is not physically plausible (that's why it's not present in CoronaPhysicalMtl). Since the only CoronaPhysicalMtl's parameter which may affect its reflectivity is IoR (if the material is not metal), we try to create a new IoR value by decreasing the original material's IoR using the reflection amount parameter / reflection amount map in order to preserve look of the original material. However note that this is a "hack" created to preserve look of the original materials. Alternative (more strict) method would be to ignore / drop such parameters / maps, but this could lead to many look-breaking changes during the conversion.
Answer to question 3:
To be honest I have never tried this before, but it looks like a good idea :) May I ask you whether the results look identical? And which approach leads to better render times?
Hello Selene!
Thank you for so detailed answers! Now it's clear for me how converter works in this case. Great!
As for the way I used to convert Vray 2sided material, I've done some quick tests. Basically I've used converted by Converter original Vray scene, pictures of single tree and small forest made with Forest Pack. Adaptivity ON, noise limit 4%. Here are results:
Converter7-single_tree_converter.jpg - Passes 25, rendering time 1.38
Converter7-single_tree_manual.jpg - Passes 25, rendering time 2.24
Converter7-FP_converter.jpg - Passes 115, rendering time 14.25
Converter7-FP_manual.jpg - Passes 110, rendering time 23.15
Material structure is a bit more clear and easy to control in manually converted version, but rendering time grows really much. But if you want to test it yourself, I've uploaded scene with private uploader, there you can find all 3 types of materials assigned to different trees and forests.
1627342416_converter7-vs-manual-2sided.zipEdit: 1627358880_converter7-vs-manual-2sided.zip