Author Topic: Cube map seams  (Read 1781 times)

2021-05-14, 19:45:57

mabulsoud

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Hello,

I'm rendering a series of cube maps (3ds max 2020 + Corona 6) for use with Layama. I have tried turning the bloom and glare off and I am rendering with tent image filter but I can't get rid of those seams on the edges. Has anyone encountered a similar problem? Is there a solution?

Thanks!

2021-05-15, 10:52:43
Reply #1

Bzuco

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Try to avoid using denoising and sharpening/bluring in frame buffer... then no visible seams appears.
You can check seams in PS if you cut and paste one square of cubemap and place it to correspondent another square.
If visible seams persist then it is probably issue on Layama side during resampling process...

2021-05-17, 21:24:31
Reply #2

mabulsoud

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Thank you so much that worked