Author Topic: problem with object smooth groups when rendered  (Read 9467 times)

2014-03-30, 09:31:50

lhenix

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how to fix it......
I tried turbosmooth modifier\clear all smoothing groups\use smooth modifier,but this problem still
please help me ...
Thx..

2014-03-30, 10:43:36
Reply #1

maru

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Showing material settings, wire, render settings might help...
Marcin Miodek | chaos-corona.com
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2014-03-30, 10:53:35
Reply #2

lhenix

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ok...

2014-03-30, 11:16:34
Reply #3

Polymax

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Lighting by HDRI?
Corona - the best rendering solution!

2014-03-30, 11:26:06
Reply #4

lhenix

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yes,used exr file for environment light.

2014-03-30, 11:42:13
Reply #5

Polymax

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Can you give the scene? (maybe in PM?)
Corona - the best rendering solution!

2014-03-30, 16:49:37
Reply #6

lhenix

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Can you give the scene? (maybe in PM?)

Ok,please give me an email address,Thx...

2014-03-31, 16:13:09
Reply #7

lhenix

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Got it~!!!!!!!!
It looklike the corona's sunlight bug~!!!
this time used target directional light and used corona shadows,finally, get the right result~!

2014-03-31, 16:29:40
Reply #8

lhenix

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Oh my god~!
New problem is coming~!
Soft shadows lost......
mtl translucency fraction effect of gauze for screening windows.......
some no need highlight

2014-03-31, 16:30:34
Reply #9

lhenix

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Help me~!
I was set tow parameters to max value.......but,still not worked,no soft shadows......
« Last Edit: 2014-03-31, 16:37:03 by lhenix »

2014-03-31, 16:45:06
Reply #10

romullus

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  • Let's move this topic, shall we?
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http://forum.corona-renderer.com/index.php/topic,3194.msg24246.html#msg24246

Edit: i wonder, why Keymaster decided to add suport for legacy lights at all? Those things of past should be burned and buried deep underground, imho.
« Last Edit: 2014-03-31, 16:48:52 by romullus »
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-03-31, 16:51:56
Reply #11

lhenix

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http://forum.corona-renderer.com/index.php/topic,3194.msg24246.html#msg24246

Edit: i wonder, why Keymaster decided to add suport for legacy lights at all? Those things of past should be burned and buried deep underground, imho.

Thank you romullus,I love you  :P

2014-03-31, 17:13:32
Reply #12

lhenix

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turn off  target directional light specular in advenced effcts,but not worked,and translucency fraction effect not worked also when use max target directional light

2014-03-31, 22:08:28
Reply #13

Ondra

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Edit: i wonder, why Keymaster decided to add suport for legacy lights at all? Those things of past should be burned and buried deep underground, imho.

The API is actually pretty good, the problem is just with their defaults made for "no linear workflow/GI hurr durr" workflow. The good thing is that anyone can actually program a light shader for Corona now.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-01, 03:06:42
Reply #14

lhenix

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