Author Topic: Modo + Corona  (Read 5560 times)

2014-03-29, 19:25:34

Art15

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Hi everyone.

I'm hearing very good over Corona Renderer and then decided to test.
Scene modeled in Modo and rendered in Corona.
My first scene and will be the first of many, Corona is very good.

I am posting here to learn from you.

thank you very much

Arthur



The world is a work in progress

www.behance.net/ArthurVieira

2014-03-31, 14:03:50
Reply #1

leocv

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I liked the wood texture and the shader on the chair.
And nice DOF on the second image.

Best,
Leo.
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2014-03-31, 18:04:34
Reply #2

Art15

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Thank you Leo.

I am still learning the DOF in Corona, but i liked of result too.
Thank you

Hug
Arthur
The world is a work in progress

www.behance.net/ArthurVieira

2014-03-31, 21:18:43
Reply #3

Tanakov

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Artur, you can literaly count the pixels on your floor texture aswell as on the wall. You are either using some sort of box bump map or we have a bad case of texture resolution.

Also your chair is a bit too saturated its 2,2 not 1 :)

Regerds
Mike
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2014-04-01, 00:13:29
Reply #4

Art15

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Hi Mike

Thank you!
On the wall I wanted to cause the relief effect.
About the floor I could not get the texture, I'm new to 3ds Max
Really the texture is low resolution because the UV in Modo was correct.

The chair I'm using the same 2.2 and yes, this saturated  :(

Thanks for the tip.

hug
Arthur
The world is a work in progress

www.behance.net/ArthurVieira

2014-04-06, 16:04:41
Reply #5

dema1998

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you have HDRI, or Sky+Sun?

2014-04-07, 18:44:47
Reply #6

Art15

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Hi dema1998

I used HDRI for illumination

Hug
Arthur
The world is a work in progress

www.behance.net/ArthurVieira

2014-04-07, 19:13:41
Reply #7

Art15

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Hi everyone

I'm posting here some more tests I did with the workflow between Corona and Modo







hug
Arthur
The world is a work in progress

www.behance.net/ArthurVieira