Author Topic: manage the displacement subdivision individually for each materials  (Read 5226 times)

2014-03-29, 00:17:03

rsi

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Didn't found it, don't know if it's better than a modifier, and don't know if that fit with Corona's beautiful simplicity.

2014-03-29, 10:13:40
Reply #1

Ondra

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Ahem, what exactly do you mean? In corona, there is displacement ONLY in materials
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-29, 16:24:49
Reply #2

rsi

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Hi, I mean that displacement options (subdiv, units) are managed globally in the scene and not individually for each objects or each materials (in the main settings). Not an essential one, but in some cases could be better?

2014-03-29, 16:41:59
Reply #3

Ondra

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ah, ok ;) I do not want to put individual sampling controls inside materials, so I will try to improve the displacement algorithm quality instead
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-29, 19:14:42
Reply #4

rsi

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I saw that it's already very fast! I was wondering if I was time to use it on almost everything like Meindbender does.

2014-03-30, 11:14:40
Reply #5

Polymax

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and support by blend material please :)
Corona - the best rendering solution!

2014-03-31, 18:53:07
Reply #6

hunter1st

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yeah I agree multiple blends would be great like vrays blend mat.  I've not gotten round to trying displacement yet in corona but does it work from the material? I need it for a brick wall in my scene.