Here's some points where you can be making mistakes.
#1 make sure that you're loading base colour texture with automatic gamma and every other texture with gamma 1
#2 plug dielectric material to base slot and metallic material to layer 1, that way you don't need to invert metallic mask.
#3 don't forget to invert roughness mtexture - Corona material expect glosiness.
#4 disable diffuse colour (0) and IOR (999) for dielectric material.
#5 you don't have to use falloff map for metallic material, but if you do, make sure that colour 2 is fully white.
#6 (alternative) download V7 daily build and forget all the hassle with complicated layered material setup. V7 has new physical material which accepts PBR maps directly without any modifications needed.