Dear all,
I created a lamp in Blender based on the shape of the logo of air traffic control the Netherlands. As you can see in the attached image I have a problem with creating lights inside the spots. I used a flat circular mesh with a light material. It seems as if it emits light in the wrong direction. I still have to try to flip the emitting plane, but I was also looking for an option to make the emitter two-sided. Is this an option? Or is there a special setting to make the direct light of the emitter visible to the camera?
I obviously also did something wrong with the render-stamp. Or is this a bug in the Blender exporter? I had to tweak the Blender exporter to make the exporter work, so may be I broke something. I removed all references to the corona_path with a static definition of the path to the Corona executable. Unfortunately I still am not able to see the rendered image from within Blender. So I manually start the render with Corona standalone with the exported files. If someone has an idea what I did wrong or has similar issues I would like to hear it.
RayBlender