Author Topic: Big scene light problem  (Read 4474 times)

2014-03-28, 16:44:10

klipanos

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Hello guys!!
It's my first alfa 6 rendering, it's a wonder!!!
I've one problem though...
Can anyone please tell what to do... in material override works just fine... when i render it with materials something very strange happens...
The problem is in corona light rectangle when i disable it works fine..
Rendering is default values...

2014-03-28, 16:53:18
Reply #1

Dervish

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delete the light source and place a new one?

looks like some kind of super high displacement.

2014-03-28, 16:58:01
Reply #2

klipanos

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I allready tried that with lot's of lights.. nothing changes..

2014-03-28, 16:58:44
Reply #3

maru

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It doesn't look like light. More like some crazy geometry. Does it still appear if you delete everything but the light you mentioned?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-03-28, 17:00:56
Reply #4

klipanos

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allways appears... Maru... might be a reflection because there has lot's of glasses..

2014-03-28, 17:04:46
Reply #5

Ludvik Koutny

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Do you have displacement on any of your materials? If yes, then try to disable it :)

2014-03-28, 17:12:25
Reply #6

klipanos

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i made one with rectangular light in the boxes below the bar and works fine..
I disable the lights to the wall, and i strange shadow appears,

i have done dispacement mesh to wall of stone.... i'll try it though.. i'll make a material just texture with stone..

2014-03-28, 17:14:45
Reply #7

maru

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No, disable displacement in max's settings (F10>common>options).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-03-28, 17:27:27
Reply #8

klipanos

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Thank you!!! thank you!!! thank you!!!!!!!!
It was the displacement from Max!!!
Guys you are a making an excellent job!!!!! Keep it up!!!!!!!!!!!!!!!!!!!!
work's like a charm!!!!!!!!!!!!!!!!
I'll finish the renderings I'll post them!!!!!!
Thank's Again!!!!!!!

2014-03-28, 17:45:51
Reply #9

Ludvik Koutny

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It wasn't displacement from Max. It was displacement on one of your materials... it has probably set distance too high. This just means you will have to go through your materials which have displacement and find one with incorrect value. You do not need to stop using displacement.

2014-03-28, 17:46:25
Reply #10

maru

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Yeah but if you disabled it, then you won't get any displacement in your render. I would check which material/object was causing this. (looks like some kind of glass)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us