Author Topic: White noise as a random Corona light brightness source?  (Read 1090 times)

2021-03-21, 20:27:36

Darawork

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Hi, has anyone tried this? I've had some limited results.

You need to press the 3DSMAX transport play button for it to work.
Then you press pause when it comes across a nice random sequence.

An example would be trying to create hundreds of room lights in a towerblock.
I'm trying to think of a lazy way to get random brightnesses/colour per room.

White noise, pink noise, brown noise all give different different results.

Now with iToo Forest pack 7.0, we can randomly scatter Corona lights.
I wonder if the forest colour tint parameter could also be used on lights?

Has anyone any experience of getting realistic towerblocks lighting, simply and quickly?
There has to something to make it less of a laborious process. Cleverly.

Regards,

:)

Windows 10/11, 3DS Max 2022, Revit 2023, AutoCad 2023, Dell Precision 5810/20, nVidia Quadro P5000/RTX 5000, Corona 10/11.