Author Topic: Rendering inside Volumetric Phoenix FD  (Read 4403 times)

2021-03-12, 19:59:38

Filmic guy

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Corona 6 hotfix 1 does not render Phoenix FD smoke inside Phoenix Grid. Is there way to render it? Camera follow object, so i need render it inside grid.
Screenshots of my trouble.

2021-06-03, 02:19:41
Reply #1

yojors

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I'm in the same problem now, the only way that i found feasible is export the whole animation as VDB and import in Corona grid.
Now i'm triying to render different Smoke sources in different colors that interact between them, but whe I imported the VDB i cant modify the sources separtly.

Hope to Corona could solve this

2021-06-03, 04:59:57
Reply #2

yojors

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t=63s&ab_channel=CercleCercleVerificada

This may be help

2021-06-03, 12:34:52
Reply #3

maru

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Sorry to disappoint you, but we currently do not support rendering of any kind of volume grids* when the camera is placed inside them. This limitation applies to both the Phoenix objects and to the Corona Volume Grid objects. We would love to improve this in the future though, and we do understand that this is a major inconvenience.

*One exception is the Global Volume Material. The is always placed inside it and it renders fine. But of course this cannot be used instead of the volume grids.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2022-10-11, 20:21:52
Reply #4

kuch

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I have the same problem in corona 9 RC3.
Does any updates  in next Corona RC?

2022-10-11, 20:36:15
Reply #5

TomG

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RCs are all about debugging what is currently in there, so there will be no new features or abilities between now and the final release. Adding a Slicer object around the camera (and linked to the camera to move with it) works for the Corona Volume Grid, I have not tested it with a Phoenix grid though (it basically means you are always outside the grid, because you have cut a piece of it away).
Tom Grimes | chaos-corona.com
Product Manager | contact us