Author Topic: [Solved] "OIDN denoiser reported an error" - Anyone seen this before?  (Read 3716 times)

2021-03-09, 13:48:32

Ryan Ambrose 506

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Hi, my first post here.

So I'm working on a relatively busy scene with Forest objects, MaxTree models and so forth, and I tried rendering it, only for this error to be displayed (I'm using Corona 6):



Anyone knows what's causing this? Does running out of memory also mean that Corona's denoiser won't work? Any help would be appreciated.
« Last Edit: 2023-02-17, 14:36:35 by Aram Avetisyan »

2021-03-09, 16:16:45
Reply #1

rowmanns

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Hi,

Welcome! So yeah, it looks like your scene is eating more memory than your computer has, as the error message states when you run out of memory strange things like excessive parsing times and crashes can happen.

In this case your system does not have enough memory for the denoiser to function, so it threw an error.

I guess I can recommend the following: 1) Try to simplify your scene somehow or 2) Increase the RAM in your system

I hope this info helps,

Rowan
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2021-03-09, 18:39:34
Reply #2

Ryan Ambrose 506

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Thank you for the reply, Rowan.

Yeah, seems like I might've gone a bit overboard with vegetation, I was just worried maybe something had become corrupted or a piece of hardware started malfunctioning on me due to the lack of denoiser being applied at the end, seems like I will have to simplify the scene then.

Thanks again!