Hey there!
Here's the situation: I currently work on a very extensive exterior scene - a fisheye of a large building with a lively urban situation all around - a two-lane street with lots of cars, a lot of greenery (mostly FP) + kinda furnished shops on the first floor. Before adding the 3D people (around 200 pcs), the scene size was around 2,8GB. While rendering (in 4K) the scene would fill all of my 64GBs of RAM, but will still render out quite nice in around 40mins (at 4% noise limit).
After adding the 3D people, the scene grew up to 3,4GB and became a real nightmare: it needs around 15 mins to open and while doing so already fills out all of my RAM. As you can imagine, rendering it is impossible in this case.
What I did, trying to solve the issue:
. turned all the stuff in the shops into proxies
. turned all the 3d people into proxies
The result: the file size dropped back to 1,6GB. BUT all of the rest remains - the scene still needs around 15 mins to open + it still fills out my 64GB RAM. What's more, when trying to make a small interactive render, the scene takes forever and then renders overexposed. When I switch off most of the content layers (IR is still running) and turn them back on one-by-one, the lighting/GI becomes normal again.
Corona Scene Check shows no issues. What the Corona Error Message Window shows I've attached.
So, my questions: is it the unsufficient RAM, causing all the trouble? Can I do something about it? For the final render I'll use a farm service, no question, but for some WIP stills I'd really be happy to be able to use my own workstation.
Thanks in advance!
SPECS: 3DS Max 2021 + Corona 6, Hotfix 1 (both licensed)
CPU: AMD Ryzen Threadripper 2990WX 32-Core
GPU: NVIDIA QUADRO P4000
RAM: 64 GB