Author Topic: Baking to Texture bg issue  (Read 130 times)

2021-02-23, 14:16:53

Naxos

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 170
    • View Profile
Hello,
I'm using Bake To texture for my AO/shadows maps (for some 3DrealTime stuff), and i often get some dark "contours" around the UVunwrap parts.
Even with larger padding.

Solution could be to set the background to white, so i've set it, both in BakeToTexture and Corona Params.
But the BG remains black.

See attached.

I will use alpha, but i can also get some AA contours.

Can you guys let BakeToTexture set Bg to chosen color ?

Best regards.

2021-02-23, 14:42:04
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 6862
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Does the padding works? It looks like zero padding from your screenshot.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures