Author Topic: Leaves of trees look blurry.  (Read 276 times)

2021-02-22, 15:53:29

Waseem Dabbas

  • Active Users
  • **
  • Posts: 17
  • Architectural Visualizer
    • View Profile
    • My Portfolio
Leaves of trees look blurry.
I'm encountering this problem when dealing with foliage, note in the attached image.



2021-02-22, 16:17:44
Reply #1

aaouviz

  • Active Users
  • **
  • Posts: 361
    • View Profile
    • Another Angle 3D
Looks like heavy denoising?

2021-02-22, 16:30:43
Reply #2

Waseem Dabbas

  • Active Users
  • **
  • Posts: 17
  • Architectural Visualizer
    • View Profile
    • My Portfolio
I think you are right, I'm using Nvidia denoiser, with 1.0 radius, which one do you recommend?

2021-02-23, 07:43:24
Reply #3

aaouviz

  • Active Users
  • **
  • Posts: 361
    • View Profile
    • Another Angle 3D
I usually keep it to 0.5, and I prefer to use Corona HQ... but I have no info on which denoiser does what, or why...

2021-02-23, 09:50:44
Reply #4

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 6862
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I think you are right, I'm using Nvidia denoiser, with 1.0 radius, which one do you recommend?

Most helpful would be to render longer and use less agressive denoiser strength. I theory Corona HQ denoiser should give you best results, but some people swear by Intel, or Nvidia AI denoisers. You can test render on small area of interest and compare result by yourself to see which denoiser works best in your scene.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2021-02-23, 10:12:38
Reply #5

Waseem Dabbas

  • Active Users
  • **
  • Posts: 17
  • Architectural Visualizer
    • View Profile
    • My Portfolio
I usually keep it to 0.5, and I prefer to use Corona HQ... but I have no info on which denoiser does what, or why...

Thank you "aaouviz"
Thank you "romullus"

It works, sometimes, denoising makes details less clear, especially nvidia denoiser.. here is the result for 2 renders of mine, in the attachment file