Author Topic: A6 bugs  (Read 5855 times)

2014-03-25, 19:44:15

eduardotama

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HI CORONAUTS.
FIRST I WANT CONGRATULATE KEYMASTER AND ONDRA TO CREATE THIS INCREDIBLE PEACE OF ART "CORONA RENDER"
I HAVE TWO PROBLEMS IN A6, THT FIRST ONE IS.
-THE coronaLightsConverter_v0.06 SIMPLY DONT WORKS. AFTER THE FIRST TIME ITS HAPPEND I RE INSTAL CORONA AND DOWNLOAD THE LAST VERSION OF THE LIGHTCONVERTER AND NOTHING HAPPEND.
-THE SECOND ONE IS. CORONA CANT LOAD GREAT DIMENSIOS TEXTURES, LIKE ARROWAY TEXTURES. IN THIS EXAMPLE IT HAVE 3600X1200 PX. WHATS WRONG? THE MATERIAL LOOKS LIKE INCORRECT GAMMA.

I HOPE SOMBODY CAN HELP ME. SORRY MY BAD ENGLISH, I MEXICAN

2014-03-25, 20:10:37
Reply #1

racoonart

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Please don't use caps lock ;) Normal text is so much easier to read.
Yes, the lights converter seems to be broken and needs to be fixed
About your gamma problem: Seems like Gamma correction is disabled or set to 1.0 since your material previews are not gamma corrected (too dark).
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-25, 21:19:34
Reply #2

eduardotama

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Thanks DeadClown.
I just wait the A6 version of the Lightconverter and the texture problem just enable the color map and down the values.
Sorry my bad english...

2014-03-25, 21:46:48
Reply #3

racoonart

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No, it's not a texture problem, it's a max settings problem you got there. You won't get realistic results if you're not using max with proper gamma settings - even worse if you correct your textures like this!

Your gamma/Lut setup should be looking like the image attached (if you're using max 2014, for earlier versions set in- and output gamma to 2.2 too!)

Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-26, 10:30:18
Reply #4

nehale

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-THE coronaLightsConverter_v0.06 SIMPLY DONT WORKS. AFTER THE FIRST TIME ITS HAPPEND I RE INSTAL CORONA AND DOWNLOAD THE LAST VERSION OF THE LIGHTCONVERTER AND NOTHING HAPPEND.


you can find coronaLightsConverter_v0.07 here that works http://forum.corona-renderer.com/index.php/topic,79.30.html

also attached
I had a girlfriend once.....her name was Vray

2014-04-03, 19:38:53
Reply #5

SilentPrayerCG

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I can't understand which parameters i should modify for control gamma. (a6, max2014)
Now i found inner Coronas gamma parameter, in f10.

If i understand right, to change gamma to 1.0. I should change gamma to 1.0 in Gamma/lut settings window (or switch off it), and set 1.0 in corona settings.

But when i do this, material preview still looks very bright... It is some bug, or i just cant understand something?
There was a HOLE here. It's gone now.

2014-04-03, 20:36:07
Reply #6

maru

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According to official Coronaut philosophy, you should use gamma 2,2 EVERYWHERE and never change it.

In max 2014 enable gamma correction and use gamma 2,2.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-04-04, 16:30:27
Reply #7

SilentPrayerCG

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According to official Coronaut philosophy, you should use gamma 2,2 EVERYWHERE and never change it.

In max 2014 enable gamma correction and use gamma 2,2.
Yea.. thx.. I see, preview looks normal with all 2.2.

But what about normal maps or bump (or something like that), should i change something when i load it in material editor, or gamma correction not spoil this one?
There was a HOLE here. It's gone now.

2014-04-04, 17:34:32
Reply #8

maru

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According to official Coronaut philosophy, you should use gamma 2,2 EVERYWHERE and never change it.

In max 2014 enable gamma correction and use gamma 2,2.
Yea.. thx.. I see, preview looks normal with all 2.2.

But what about normal maps or bump (or something like that), should i change something when i load it in material editor, or gamma correction not spoil this one?
Looks like Corona takes care of it automatically.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-04-04, 17:48:05
Reply #9

SilentPrayerCG

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According to official Coronaut philosophy, you should use gamma 2,2 EVERYWHERE and never change it.

In max 2014 enable gamma correction and use gamma 2,2.
Yea.. thx.. I see, preview looks normal with all 2.2.

But what about normal maps or bump (or something like that), should i change something when i load it in material editor, or gamma correction not spoil this one?
Looks like Corona takes care of it automatically.
Ok then. Thanks you.
There was a HOLE here. It's gone now.

2014-05-26, 21:26:22
Reply #10

Ondra

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CoronaNormalMap is taken care of automatically. bump maps are not implemented in corona and therefore you need to override their gamma to 1.0
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)