Author Topic: Using Camera Distortion - Without Affecting Direct Visible Override  (Read 928 times)

2021-02-03, 15:30:33

SiCollectiveCGI

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Hi there,

On with some verified views and we're having to add a little bit of cubic distortion to line up the verified markers with our backplate; however we're noticing that the backplate also distorts when really we want this to stay as is..

Is there a workaround for this? I'm certain V-Ray didn't operate in this way and perhaps even earlier corona versions didn't have this a as a quirk.

Our previous workaround was to render the backplate only (i.e. hiding all geometry) to comp together with the render but this doesn't seem to be the best way forward.

Many Thanks,
Si

** after a bit of further testing  - you only get this issue when adjusting the Shift (these backplates are taken with an architectural tilt and shift lens) and adding lens distortion at the same time **
« Last Edit: 2021-02-03, 15:52:38 by SiCollectiveCGI »