I was wondering how i could get the Corona Mask to behave like this RGB Sample. The Green Object is transparent and has MAT ID2 as green channel, the Rest ist basic material with MAT ID1 on red channel.
I'm using Alpha 6 and in Renderelements CMasking_Mask RGB Mode there is this option Multiple conditions mixing.
I set it to Intersection(And)
But still it sparse out the red channel where the transparent object is.
Did i missed a setting in the Material options? In Vray there was this Affect Channel drop-selection. where you could select All-Channel, Alpha or none.
In corona material there is this alpha channel option under advanced settings - but it seems with no effect on masking.
attached an image i altered in Photoshop to have the desired mask.