... but what's the practical usage of this?
For example the wall could have a brick texture on it. I know one could then take a layered material, masking out the selfillum part, but I found out that corona does not like this very much regarding performance. Also it would mean additional mapping work.
The scene I was working on when I first discovered the map change bug was way more complex. The geometry where the images had to be projected on was generated by railclone containing translucent fabric parts where the projection even was on the backside, emiting light, but weaker. I just switched from octane to corona, so I was just thinking that after modelling I will somehow project the images on that geometry assuming it will be no big deal doing this. Just had the time now after the deadline to rethink if there would have been another option.
Anyway, the max lights did the job with a bit of a hassle because of the random changing (with a total of 11 images projected the randomizing was really not getting better and with final image resolution and longer uhd cache time - you'll imagine) :)
About the corona light directivity again:
A plane light with directivity 1 is probably very hard to find in real world if not impossible, but we are in CGI so for me the value 1 does not make sense looking at the rounded edges the light produces when further away from the wall. for me this looks like directivity 0.98 or 0.99.
Again, no complaints. just some tests and thoughts.