Author Topic: team render and proxies  (Read 2433 times)

2021-01-06, 19:12:02

cwallon

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Hi everyone, and HNY
this is my first message here, so be kind with me !
I 'm working on R19 and corona 6 (still a windows seven guy)
I have big issues rendering proxies with team render,
wether they are scattered with forester ( grass ) or single ones (e.g. trees )
the slave machine seems to forget some proxies sometimes, but not always, and not all the proxies
in a series of images for an animation, some render the proxies, some don't or just some of them.
I have tried with the "keep in memory" button checked or not, but it is the same
all the pathes are network pathes (proxies and map)
maybe this is the time for me to upgrade to windows10 and R23 .. ?


2021-01-07, 09:41:45
Reply #1

mmarcotic

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Hello,

This is very interesting indeed, never happened to me. Would it be possible to provide the scene so we can do some further testing?
I don't think going to R23 will make much difference.

Thanks,
Jan
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2021-01-07, 13:25:55
Reply #2

cwallon

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Thank you for your quick reply !
I tested my scene this morning and found a solution on my own :
I had placed proxy trees manually in my scene (without using a cloner object),
and i had duplicated some trees (without using instances) , so the same proxy was used several times with a .1, .2, .3 at the end of the name
deleted these copies and using a cloner solved my rendering issue.

2021-01-07, 14:12:04
Reply #3

mmarcotic

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Good to hear that.

Feel free to reach us if you encounter any issues that would stem from our side!

Thanks,
Jan
Learn how to report bugs for Corona in C4D here.