Hello to everyone, please exuse me if this is not a bug, but anyway it look weird to me.
I have this easy scene, with 3 CoronaLights: one of this lights is setted with directionality=1.0
Other general settings are defaults. Tested with alpha 5 and alpha 6 (the image below is from alpha 6).

As you can see, is very noisy where the light is casting (also in the reflections). The noise increase directly proportional to the directionality value.

It converge to a decent solution only after ALOT of passes. High "Light samples multiplier" value does not help (now is 16 )
In attachment you can download the scene (3dsm 2014) if you'd like to give a try.