Author Topic: [solved] Round mirror reflection problem.  (Read 1349 times)

2020-11-11, 08:01:37

vermu

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Hi,

I am doing a scene where I have round mirror. The reflection in the mirror looks like fisheye distorted reflection. I can see most of scene behind me in the reflections. If I put rectangular mirror in the scene I have normal reflection. I can see in the reflection just what's directly behind me. How can I get normal reflection to round mirror that does not look like fisheye distorted reflection?
« Last Edit: 2020-11-11, 16:05:42 by maru »

2020-11-11, 08:26:44
Reply #1

aaouviz

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The round mirror likely has smoothing applied to it. Remove the smoothing (by adding a smooth modifier) and test it again...
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2020-11-11, 08:30:07
Reply #2

vermu

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Thanks alot. That was something I would have never tried. It's now working like a charm.

2020-11-11, 08:59:26
Reply #3

aaouviz

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Glad to help :)
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/