So when adding an object to an image using the Shadow Catcher for shadows, I'm currently using some free HDRs in the Corona Sky object for lighting which are in the equirectangular format I presume. Now, the compositing effect works great, but the image is distorted since it's using the spherical projection. This is good for lighting and reflections, but not good for the final output since it's warped and often very soft and not sharp. What's the workflow to use the HDR for lighting and reflections, but use a proper, undistorted backplate image for compositing?
--Alex