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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Additional CLAMP tilling mode in Corona Texture map
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Topic: Additional CLAMP tilling mode in Corona Texture map (Read 7761 times)
2020-09-24, 11:40:26
mateusz_s
Active Users
Posts: 37
Additional CLAMP tilling mode in Corona Texture map
Hi,
Could you please add additional tilling-mode in Corona Texture?
I mean CLAMP mode that repeat the last pixel.
Thanks in advance
Mateusz Staniszew
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2020-09-24, 14:27:46
Reply #1
rowmanns
Former Corona Team Member
Active Users
Posts: 1892
Corona for 3ds Max QA Team
Re: Additional CLAMP tilling mode in Corona Texture map
Hi,
Can you explain this a bit more please? In v6 we added a clamp tiling mode, I'm not sure if this will suit your needs.
Cheers,
Rowan
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2020-09-24, 16:39:23
Reply #2
PROH
Active Users
Posts: 1219
Re: Additional CLAMP tilling mode in Corona Texture map
Hi. Sounds like OP request the exact "Clamp" feature from v6. Repeating the last pixel is what differentiates v6 "Clamp" from 3dsMax's "No Tiling".
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2020-09-24, 17:13:33
Reply #3
maru
Corona Team
Active Users
Posts: 13511
Marcin
Re: Additional CLAMP tilling mode in Corona Texture map
@mateusz so you would like the texture to work as in the current "clamp" mode, but the pixels touching the border to be stretched indefinitely? If so, can you explain what is an example use case of this?
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2020-10-01, 13:50:17
Reply #4
mateusz_s
Active Users
Posts: 37
Re: Additional CLAMP tilling mode in Corona Texture map
Hi again,
I downloaded HOTFIX and it is OK now
Thanks a lot :)
Cheers!
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Additional CLAMP tilling mode in Corona Texture map