corona-7-3dsmax-RC6.exe- Improved sky model
- Fixed green/magenta tint in the new improved sky model volumetric effect when computed for short distances (under 200 meters)
- Reintroduced fake horizon blur for Improved sky model. Default horizon blur is now 0, since the blurring should be controlled by the physically correct altitude parameter.
- Corona converter
- Fixed an issue with reflection parameters not being computed correctly when reflection map, IoR map or both were plugged to the original material.
- Fixed asserts during conversion of some scenes in certain 3ds Max versions
- Fixed “convert by class” not working for 3ds Max physical material
- Fixed conversion not preserving the “show background in preview” option
- Conversion now preserves material ID channel
- Conversion from VRay2SidedMtl to CoronaPhysicalMtl now produces simpler shading networks
- Polished the UI
- General
- Bucket rendering disabled for IR, because in some cases it is still too visually distracting.
- Buckets are still enabled in production rendering after 5 passes, and in DR/Backburner/command line render from the render start, to get better performance. We'll experiment with IR buckets more in v8 to get some better solution.
- Fixed render to texture not working
- Fixed crash when using Forest Pack version 6
- Fixed excessive rendering times and RAM usage in some corner cases caused by refraction
- Fixed some checkbox labels being clipped in the render settings dialog
- Added tooltip to randomization mode of MultiMap and UvwRandomizer mode, explaining that the "Instance" randomization is based on a node name and will change when the node is renamed
- Added warning when proxy contains corrupted normals which cause it to render differently depending on whether the “keep in RAM” checkbox is checked.
EDIT:- Material Library
- Added 13 new metal materials
- Added 13 new masonry materials
- Added 9 new wood materials
- All new materials are built upon the new physical material
- Converted existing carpets, ceramic tiles, concrete and flooring materials to the new physical material
- Note that this might result in a slightly different visual result, however existing scenes based on the previous versions of material library will be unaffected
« Last Edit: 2021-07-14, 17:14:01 by rowmanns »
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