Hi everyone,
I'm having an issue trying to work out the best way to approach rendering an object made of glass, and having a final result that can be composited in Photoshop and have it’s background replaced with any image.
At the moment I have a basic studio lighting set up with no background objects. I render the object and get a transparent alpha which is great, the issue is because there is no background I'm getting heavy black refraction marks on the object. This looks fine in the render view because the background is black, however when I change the background in Photoshop the black refraction marks mean the result does not look realistic.
Am I approaching this entirely the wrong way? I feel like there must be something obvious that I'm missing to get the result I'm looking for. Or is the only solution to use a background/lighting set up that will not produce strong blacks and edit the image in post.
Any help you guys could give me would be great. I've attached my scene file, it's a pretty basic set up and also some screenshots to illustrate what I'm talking about.
Thanks!