Author Topic: The difference in rendering times between distributed online rendering and a sin  (Read 1419 times)

2020-07-19, 05:55:36

waqino13

  • Active Users
  • **
  • Posts: 6
    • View Profile
Same computer configuration, same corona version, same 3dmax version, same installation path, any software! It's all exactly the same!

Test 1: 6k image, rendered 200 times, bath noise reduction is 1.8, one computer rendering.
Test 2: 6k images, rendered 500 times, bath wave noise reduction is 2.8, distributed online rendering 5-10 machines

Don't understand, not sure why this is happening

Why is it good for one machine to render 200 times to reduce noise, distributed online rendering is better than one machine rendering that many times to reduce noise It's still this big?

2020-07-20, 17:17:45
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13668
  • Marcin
    • View Profile
I am sorry, but your message is really hard to understand, and this is probably because of the translation.
Can you please explain what you mean by:
- "rendered 200 times" - do you mean 200 passes?
- "batch noise reduction" and "batch wave noise reduction" - do you mean noise limit?

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-07-21, 02:21:33
Reply #2

waqino13

  • Active Users
  • **
  • Posts: 6
    • View Profile
200 times a frame.
One image rendered 200 times

2020-07-21, 02:23:10
Reply #3

waqino13

  • Active Users
  • **
  • Posts: 6
    • View Profile
-Batch Noise Reduction" and "Batch Wave Noise Reduction" - Do you mean noise limiting?

refers to noise limitation!