Author Topic: Displacement Problem  (Read 1987 times)

2020-07-14, 15:03:03

aref3dsmax

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Hi. sometimes we had a problem
when export a heightmap from Quixel or Alchemist in 8 bit or 32bit ( EXR TGA JPG ... )
or height going to step by step


2020-07-14, 15:10:35
Reply #1

aref3dsmax

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this pic 32 bit

2020-07-14, 15:14:13
Reply #2

romullus

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  • Let's move this topic, shall we?
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With 8 bits it's fully expected behaviour, however with 32 bits there should no such issues, unless the output from alchemist itself is wrong.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-07-14, 16:39:45
Reply #3

maru

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Is it the same with 3ds Max Bitmap and Corona Bitmap? What is the blurring value in the 3ds Max Bitmap / Corona Bitmap loader that is used to load this displacement texture?
Marcin Miodek | chaos-corona.com
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2020-07-14, 16:45:16
Reply #4

aref3dsmax

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hi. its corona bitmap
i try with different blur amount
but result no change

2020-07-14, 17:22:54
Reply #5

aref3dsmax

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With 8 bits it's fully expected behaviour, however with 32 bits there should no such issues, unless the output from alchemist itself is wrong.

I was skeptical. But when I opened the texture in Photoshop, it was exactly 32 bits.

I send the texture in 2# post

2020-07-14, 17:30:34
Reply #6

maru

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With 8 bits it's fully expected behaviour, however with 32 bits there should no such issues, unless the output from alchemist itself is wrong.

I was skeptical. But when I opened the texture in Photoshop, it was exactly 32 bits.

I send the texture in 2# post

Well, saving a texture with not enough data in 32 bits will not magically make the missing data appear. ;)



The only solution I can think of is opening this texture in PS and applying some sort of blur to smooth out the gradients, but obviously that will also blur the details.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us