Here are some experiments:
note1: I lowered the resolution but the improvement should be independent from that
note2: all images were rendered with 3 min time limit on a Ryzen 3900X
- reset render settings (I only did it to have a "fresh start") - render setup > scene > reset settings
- enable caustics in the Performance tab
- disable "Generate caustics from environment" in Performance tab - since we mostly care about the caustics from sun
- set GI vs AA to 8 - caustics are calculated between each pass and lowering this allows more passes to be rendered within the given time = more caustics re-calculations
- set light samples multiplier to 1 - this does not lower the quality in this case and makes rendering slightly faster
- set Max sample intensity to 10 - again, small speed up and no visible bias
- experimentally changed water material's reflection and refraction glossiness to 0,99 - this makes the caustics a bit more smooth, but also blurs the refraction and makes reflections darker - optional
- experimentally re-rendered in 07.07 V6 daily build - virtually no visual difference in this case
- experimentally enabled development/experimental stuff rollout (
https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288) and increased the number of caustics max photon / iteration from the default 5 000 to 25 000 - note that this will always improve caustics quality, but will also make rendering globally slower and may cause running out of RAM
I am attaching an archive with all renders here. I hope that helps!
Pozdrawiam,
Marcin :)