Author Topic: [solved] White Corners  (Read 2048 times)

2020-06-20, 17:38:59

Weronika

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Hello,

I need help! After I modeled the interor walls, flipped the normals all the edges render white! I tried modeling it again, but it didn't help. How can I fix it?
« Last Edit: 2020-06-22, 16:40:15 by maru »

2020-06-20, 19:40:39
Reply #1

romullus

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Hi,
 I suspect that your walls have no thickness. Add shell modifier to it and white corners issue should disappear.

https://coronarenderer.freshdesk.com/support/solutions/articles/5000516209-i-can-see-noise-in-the-corners-of-my-scene-
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2020-06-21, 09:14:28
Reply #2

cjwidd

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^if that doesn't work, also try switch to path tracing as the secondary GI solver.

2020-06-21, 17:24:05
Reply #3

Weronika

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I added shell and it worked, thank you so much! Though I have no idea why the problem suddenly appeared, I neved used shell modifier for the walls and there were no issues.

Switching to Path Tracing did’t fix the problem.