Ok, so you can see in the image I get some weird artefacts on the right and left side of the rendering. I cannot figure out what is causing them and how to fix them. Does anybody have any idea?
other details:
The glass has a bit of thickness and Im using a basic glass material: black diffuse, reflection refraction set to 1, both IORs at 1.52, thin disabled
The blotches show up in the refraction element. If I use thin glass or hide the glass, they disappear. They also disappear if I hide the wood ribs but keep the glass as it is now.
All lights have generate caustics disabled and caustics in performance tab are disabled. Both the glass and the rib meshes are clean - quads only, no overlapping faces or anything like that. no smoothing and normals are fine.
Also, theres no displacement, just bump and normal maps on all materials except one which is irrelevant for this shot. Its just some towel material somewhere in a corner.
Corona ver is 5