Author Topic: Glass igloos in the Northern Lights  (Read 2225 times)

2020-04-25, 20:55:57

KirilloTRON

  • Active Users
  • **
  • Posts: 12
    • View Profile
Back in September 2019, I came across an advertisement for a snow resort in the depths of Lapland. I was amazed by the concept of observing northern lights, or as they also know "Aurora Borealis" in specially equipped glass igloos and caught fire with the idea of making my own interpretation of this kind of recreation, besides I had little experience in creating large landscape environments, so it's time for Bob Ross style.





You could say that I have stuffed a lot of bumps in the course of this work. The main difficulties I encountered were snow materials, the image of the aurora itself by means of 3ds max, managing large environments as well as the need to get the final image in 8K resolution for future purposes. It so happened that this project I was engaged in from time to time and what began in autumn, lasted more than six months. During this time I managed to make a project for which also had to work with snow, which led me to the decision to finish this work.

The auroras proved to be quite a non-trivial task, given their methods of origin, the height at which they arise, and their overall impact on the lighting of the environment.
I didn't really want to do them on the post, because it wouldn't help me with the self-education that I always try to follow.
It turned out that there weren't too many methods and lessons to create these things freely available. Various methods have been tried, ranging from splines with noises on top of them to particle simulation. The latter was the most physically correct but consumed an unreasonable amount of resources that I don't have.

In the same way, I had to optimize the resources of the scene by assembling the final renderer of several, splitting the scene into the background, middle and foreground, as well as the main one, both to save memory and because of the limitations of the Corona Renderer on the rendering air perspective. I guess after all this, I'll probably do some making off of how I did this project because there's more to share on the way to the finals.


Because of the latest events in the world, it was doubly nice to try to depict what we are now deprived of. Outdoor walks, freedom to travel and the simple joy of natural phenomena.
I hope that by looking at this render you can, even if you are at home, feel the comfort, majesty of nature and clean winter air, which I tried to convey.

Hope you like it. You can check my instagram https://www.instagram.com/ktrn_3d, for my other works :)


« Last Edit: 2020-04-26, 20:25:21 by KirilloTRON »

2020-04-25, 21:15:50
Reply #1

Designerman77

  • Active Users
  • **
  • Posts: 507
    • View Profile
Interesting as a basic idea for a movie
Just take care that your clouds don't simply repeat. :)

Is that whole landscape 3D or compositing background?

2020-04-25, 21:34:13
Reply #2

KirilloTRON

  • Active Users
  • **
  • Posts: 12
    • View Profile
Heh, clouds are certainly a problem, because initially, I wanted to try to make them in 3D, but because of the scale and the overall severity of the rendering had to make them on post.

The whole background is 3D, rendered in different scenes with the same lighting and merged after in Photoshop.
Originally I wanted to do it all in one, but it turned out to be better to control the haze of the aerial perspective and lighten the overall weight of the scene and rendering time